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Created date
Draft: Rewrite the Unreal Engine scripts in C#
!16
· created
May 11, 2023
by
June
updated
May 14, 2023
Fixes for AutomationRunner
!15
· created
Jan 18, 2023
by
June
Merged
updated
Jan 18, 2023
Implement AutomationRunner in C#, replacing previous PowerShell implementation
!14
· created
Jan 18, 2023
by
June
Merged
updated
Jan 18, 2023
Make UBT mutex checks respect uebp_UATMutexNoWait and ignore mutexes on macOS
!13
· created
Sep 20, 2022
by
June
Merged
updated
Sep 20, 2022
Support UEFS and other major refactoring
!12
· created
Sep 16, 2022
by
June
Merged
updated
Sep 19, 2022
Support downstream tests
!11
· created
Jul 15, 2022
by
June
Merged
updated
Jul 15, 2022
Retry builds on GitLab CI/CD when PCH memory errors are encountered
!10
· created
Jul 07, 2022
by
June
Merged
updated
Jul 07, 2022
Fix build server transport for macOS agents
!9
· created
Dec 10, 2021
by
June
Merged
updated
Dec 10, 2021
Add -MapDriveForShorterPaths option
!8
· created
Dec 10, 2021
by
June
Merged
updated
Dec 10, 2021
Fix issue with stale source files in builds
!7
· created
Oct 06, 2021
by
June
Merged
updated
Oct 06, 2021
For Android and IOS, also tag the Binaries/Android and Binaries/IOS folders
!6
· created
Sep 23, 2021
by
June
Merged
updated
Sep 23, 2021
Support Generate.ps1 for custom engine builds
!5
· created
Sep 15, 2021
by
June
Merged
updated
Sep 22, 2021
Support building Unreal Engine with scripts
!4
· created
Sep 14, 2021
by
June
Merged
updated
Sep 14, 2021
Support building plugins with BuildGraph
!3
· created
Aug 23, 2021
by
June
Merged
updated
Sep 07, 2021
Add BuildGraph implementation for projects
!2
· created
Aug 23, 2021
by
June
Merged
updated
Aug 23, 2021
Initial support for building Unreal Engine projects
!1
· created
Mar 31, 2021
by
June
Merged
updated
Apr 15, 2021