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A C# framework for building ASP.NET Core applications on Google Cloud.
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A tool for building and testing Unreal Engine plugins, projects and custom engines. Supersedes the Unreal Engine Scripts.
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This repository contains the documentation for all Redpoint Games products, and is served on docs.redpoint.games.
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Redpoint Kubernetes Manager is a dead simple way of getting a Kubernetes cluster up and running with both Linux and Windows nodes. It manages the creation of the cluster and registration of nodes.
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Retired and phased out in favour of the Unreal Engine Tool. Please migrate to UET as the Unreal Engine Scripts will no longer be updated.
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Package Unreal Engine into a single file, then project it into the Windows filesystem for faster & smaller Unreal Engine installations.
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Updated version of native binaries for libgit2sharp with SSH support.
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A set of public container images that make the LTSC2022 images work on Windows 11 RKE2 nodes. This registry does not contain any of the foreign image layers; it simply attaches alternate metadata to the layers.
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Fork of Argo Workflows that supports HostProcess containers
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argoexec container image to be used with Windows HostProcess workflows.
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Example projects for all of the Redpoint Games Unreal Engine plugins. We've now got a single repository that contains all of the example projects.
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libgit2 with fixes that make it compile with SSH supported embedded.
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Experimental on-demand block fetching with Dokan. It's designed so that you mount VHDs from the Dokan path, and it will fetch and cache remote 128kb blocks as the VHD is used.
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A set of additional interfaces for accessing lobbies, avatars and other features of Online Subsystems in Unreal Engine.
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This is a starting point for doing continuous testing of Unreal Engine games. We use it at Redpoint Games for testing our Matchmaking plugin, but we're open sourcing the base so you can use it for your own games as well.
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Modified version of React.NET with support for React v18.
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Someone was asking for the source code to ModBridge, a Minecraft mod I worked on 10 years ago. This code is super ancient and targets Minecraft 1.2.3, so do not expect it to work on anything remotely modern. There is absolutely no support for this.
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